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Review: Space Fury (ColecoVision)

Posted by Rob Maerz on February 1, 2014 at 12:05 AM Comments comments (0)

That Connecticut Leather Company was famous for releasing less than popular titles for the ColecoVision library and Space Fury could possibly qualify as one of them.

 

There are four skill levels to choose from in this translation of the Sega classic. Skill level 1 is the easiest, skill level 3 is considered the arcade equivalent and skill level 4 is the most difficult. Skill level 3 is what this review will be based on.

 

But first, I want you to free yourse...

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Review: Star Wars Return of the Jedi Death Star Battle (2600)

Posted by Rob Maerz on January 31, 2014 at 1:35 PM Comments comments (0)

This is a game that I had sitting in a storage tub for quite some time before it ever met the cartridge slot. A few times I would give it a go, didn’t “get it” and put it right back in the tub.


One day I decided to read the manual.


You pilot a Millennium Falcon and the objective is to destroy the energy core of the Death Star. To meet that objective, you must first destroy a number of Tie Interceptors on the first screen to create openings...

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Review: Sinistar (5200)

Posted by Rob Maerz on January 31, 2014 at 1:30 PM Comments comments (0)

AtariAge (atariage.com) released the Sinistar prototype cartridge in 2010. Naturally, I had to pounce on this one.


There are four difficulty levels to choose from (listed easiest to most difficult): Coward, Survivor, Warrior and Immortal. If you want arcade difficulty, choose the Warrior level. You can turn auto fire on or off and select 3 or 5 starting lives. The 5200 controller has multiple fire buttons to accommodate manual fire and launching Sinibombs simultaneously although it...

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Review: Sinistar (2600)

Posted by Rob Maerz on January 31, 2014 at 1:20 PM Comments comments (0)

Sinistar on the 2600 – you’ve got to be kidding! Can you say “flicker fest”? The 2600 just can’t handle this!


 

In 1982, Williams Electronics released Sinistar to the arcades in both upright and cockpit cabinets and has been regarded as one of the most difficult arcade games of the classic era.


You pilot a space ship that mines crysta...

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Review: Super Cobra (ColecoVision)

Posted by Rob Maerz on January 31, 2014 at 1:10 PM Comments comments (0)

Parker Bros. cleaned things up in the ColecoVision release of Super Cobra. Most importantly, you get to use two buttons: one to fire and the other for bombing. Too bad the solid white helicopter pales in comparison to that found in the VCS version.


The audio effects feature the William Tell Overture along with the sound of helicopter rotors and a more pronounced effect on explosions.


Graphically, the game has been simplified from the arcade version in all ...

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Review: Super Cobra (2600)

Posted by Rob Maerz on January 31, 2014 at 1:05 PM Comments comments (0)

Konami released Super Cobra to the arcades in 1981 as a follow-up to Scramble.

 

This time you pilot a helicopter through 11,000 miles of terrain with the objective of invading a base and carrying away the booty.

 

If  you’ve played Super Cobra, you know that there are two buttons: fire and bomb. If you’ve played the Atari 2600, you know that there is only one fire button. More on that later…

 

The terrain in this VCS r...

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Review: Space Frenzy (Vectrex)

Posted by Rob Maerz on January 31, 2014 at 11:45 AM Comments comments (0)

Space Frenzy is a home brew port of Sega’s 1981 Space Fury programmed by John Dondzila. Porting this vector arcade classic to the Vectrex is a no-brainer and I’m glad someone picked up the ball and ran with it.

The game play is a twist on Atari’s legendary hit Asteroids. You control a spaceship whose mission is to destroy alien cruisers – obviously they’re mission is to destroy you. Segments of alien ships fuse together to create a complete cruiser and y...

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Review: Moon Cresta (7800)

Posted by Rob Maerz on January 31, 2014 at 11:10 AM Comments comments (0)

Thanks to Bob DeCrescenzo, Nichibutsu’s Moon Cresta has finally been ported to a classic gaming console (it had been ported to classic computers like the Commodore 64). The arcade classic, released in 1980, has been credited with being the first multi-level space shooter.


When I was a young whipper snapper, my arcade had Moon Cresta’s ugly clone named Eagle which was released by Centuri. Eagle has slightly different graphics yet di...

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Review: Mario Bros (7800)

Posted by Rob Maerz on January 31, 2014 at 11:05 AM Comments comments (0)

You are greeted with an attractive title screen followed by a demo of the game play in this version of Bros. Mario and Luigi. The graphics are very nice with the exception of the Slipice who look like wedding cakes only this time worse than the 2600 version (believe it or not!). The coins are recognizable although rendered an orange color with no hint of shine.So, for all you know you’re collecting worthless old Lincoln pennies.

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Review: Mario Bros (ColecoVision)

Posted by Rob Maerz on January 31, 2014 at 10:55 AM Comments comments (0)

Here are the flaws of this release:

-  It’s easier than the arcade game

-  The fireballs do not generate sound

-  The pests are rendered in one color


Despite those flaws, CollectorVision has released a magnificent port of the Nintendo classic in an attractive red box and cartridge. What this game demonstrates is the “what could have been” had Coleco not dropped the ball in the early 80s by dumping their resources into the al...

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